Ultimate Earthbound Immortal
Trap Continuous

Ultimate Earthbound Immortal

  • Archetype:
  • Earthbound

  • View:
  • 3495




If a Normal Summoned/Set "Earthbound Immortal" monster is on the field: You can target 1 face-up monster on the field; destroy it. You can only use this effect of "Ultimate Earthbound Immortal" once per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Jan 1, 2026
44± 6/ 100
Power Score
Intrinsic 45
Deck 47

Ultimate Earthbound Immortal — Power Evaluation

Final Score: 44 ± 6 · Confidence: Medium

  • Intrinsic: 45 · Deck: 47 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Floodgate/Control, Utility

Why it scores here

Ultimate Earthbound Immortal converts a specific board state — a Normal Summoned/Set "Earthbound Immortal" monster on the field — into recurring, once-per-turn targeted destruction of any face-up monster via a Continuous Trap. That recurring removal is genuinely useful inside its own archetype (66.7% of the 30 sampled decks are Earthbound), but the card does nothing without the condition met, is a slow trap that must be set first, and only reaches face-up monsters, so no combos register it. Its flat ATK/DEF of 0 and popularity earn it nothing here; the score is driven by a conditional, mid-tier removal payoff rather than by stats. Across five archetypes it is effectively Earthbound-locked, so portability and deck-building cost stay mediocre.

Axis scores

Axis Score Evidence
Accessibility 42 It is a Continuous Trap that must be drawn and set, and only becomes live while a Normal Summoned/Set "Earthbound Immortal" is on the field, so it appears in 30 main-deck samples but depends on a specific setup (verified text + observed deck data).
Combo & Conversion 30 It provides no bodies or extension on its own and zero combos recorded it (starter role/material role/payoff role all 0), so it only converts once the Earthbound engine already produced a Normal Summoned EI (observed combo stats).
Resource Economy 48 A single trap investment yields repeatable once-per-turn destruction while the condition holds, roughly even-to-positive over multiple turns but a -1 in the short term (inferred from text).
Effect & Interaction 50 It destroys 1 face-up monster once per turn, recurring — solid soft removal, but it targets only face-up monsters and is destruction that can be responded to, not a negation (verified text).
Material Utility 5 It is a Trap with no body, Level, Attribute, or material value, so it converts nothing when its effect is irrelevant (verified frame/type).
Resilience & Flexibility 45 As a Continuous Trap it can fire every turn and synergizes with protected field spells, but it dies the moment the Earthbound Immortal leaves or backrow removal resolves (inferred from text).
Deck-Building Efficiency 40 It only functions in Earthbound Immortal builds and needs a supported Normal Summon route such as Mausoleum of the Emperor (46.7% co-decks), so it is a narrow, non-splashable slot (observed deck data).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Utility (default blend). Intrinsic ≈ 45, Deck ≈ 47, Meta = provisional. Modifiers: Restrictive activation condition (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recurring once-per-turn targeted destruction while the condition is maintained
  • Continuous Trap stays on the field for multi-turn grind value
  • Fits naturally into the Earthbound archetype's normal-summon lines (66.7% of sampled decks)
  • Pairs with field-spell protection and Mausoleum of the Emperor summon routes

Weaknesses

  • Requires a Normal Summoned/Set Earthbound Immortal on the field to do anything
  • Only destroys face-up monsters, and destruction (not negation) is easily responded to
  • Trap speed means it must be set a turn before use
  • No recorded combo appearances or guide coverage confirming practical impact
  • Effectively archetype-locked; poor portability

Counters / choke points

  • Backrow removal (Mystical Space Typhoon, Cosmic Cyclone, Twin Twisters)
  • Removing or negating the Earthbound Immortal so the activation condition fails
  • Cards that dodge destruction or protect face-up monsters
  • Trap negation such as Solemn Judgment or Red Reboot

Best use

Recurring destruction trap in Earthbound Immortal builds. Decks: Earthbound Immortal. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Continuous Trap; if a Normal Summoned/Set "Earthbound Immortal" monster is on the field, target 1 face-up monster and destroy it, once per turn; Type/frame: Trap Card, Continuous; ATK/DEF 0; archetype Earthbound
  • Observed: 30 sampled decks run it in the main deck with 1.7 average copies; 66.7% of those decks are Earthbound; 13.3% another Earthbound entry; 10% Nemleria; Top partners: Earthbound Immortal Wiraqocha Rasca (96.7%), Earthbound Greater Linewalker (76.7%), Earthbound Immortal Uru (76.7%), Terraforming (73.3%), Mausoleum of the Emperor (46.7%); 0 combo appearances recorded for this card
  • Inferred: Because the condition requires a Normal Summoned/Set Earthbound Immortal, the card is live only after the archetype's normal-summon setup completes; Once the condition is met the Continuous Trap can repeat destruction each turn as long as the Immortal remains on the field
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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